A great artist will build upon what they found before to create something cohesive and interesting. This has been widely phrased as “good artists steal,” but there’s a nuance to Eliot’s words. ![]() A good poet will usually borrow from authors remote in time, or alien in language, or diverse in interest. The good poet welds his theft into a whole of feeling which is unique, utterly different from that from which it was torn the bad poet throws it into something which has no cohesion. Immature poets imitate mature poets steal bad poets deface what they take, and good poets make it into something better, or at least something different. My favorite poet, Eliot, who I also discovered through the ARG (alternate reality game) that revealed Halo (“your poet Eliot had it all wrong”), once adapted another writer’s observation to say: That’s how I found BLAME!, the story of a cyborg named Killy who travels through a fantastic megastructure. I fell in love with megastructures because of Halo, and I found Tsutomu Nihei through the Halo Graphic Novel. It breathed life into a game that had haunted me ever since I played Halo one early spring day at my buddy Robert’s house. It was incredible the way Nihei depicted the pellets coming out of the shotgun (depicted above) as the flood combat form fired it… it was stunning and dynamic. In 2007, as my illness was really kicking into overdrive, I ended up finding a copy of the Halo Graphic Novel, which led me to Tsutomu Nihei, a manga artist best known for a story called BLAME! I remember clutching it tightly, scanning the pages, reading through a story about my favorite character, Sergeant Johnson, fighting his way through the Flood, my favorite enemies in Halo, escaping the ring on his own. …and why did Uncharted 4 help me figure out what the problem was, here in 2020? What was it? Why was a game that I can confidently call one of my favorite games of the generation… leaving me with a weird feeling? I couldn’t put my finger on it on paper, everything seemed perfect. After my graduation, it was all I touched until. …and then I got my hands on Doom, tore through it like there was nothing else. I played through the first hour of Uncharted 4 and I stopped, decided to come back to it later… I started playing Uncharted ’cause I think it came out, like… the week before, maybe? I know I physically had a copy first. It’s relevant.īut the funny story part is, I bought two games: Uncharted 4 and Doom. My computer died, and a really, really bad guy tried to take over my video game project. I struggled and slaved and worked and I finally graduated school nearly a decade late, in 2016.Īnd 2016 fucking sucked, man. But… I almost died, and I had to drop out of college and give up my life dream of becoming a pilot because the 2008 economic collapse and my untreated disability meant I wasn’t gonna get to continue flight school. This discussion is, in part, meant to be an explanation for why that is. Doom Eternal is not one of my favorite games of this generation, even though it is improved in so many ways, and on paper, is objectively a better game by every single metric. ![]() I have triple dipped on it, even though there’s no real point, since, y’know, I could just replay it on the first platform I bought it. Apparently I don’t have a lot of Doom screenshots for some reasonĭoom is one of my favorite games of this generation.
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